Vertigo is one of CS2’s most unique maps, featuring vertical gameplay across multiple levels in a high-rise construction site. Its design emphasizes elevation changes, long sightlines, and close-quarters fights, making it a favorite for teams with strong aim and coordination. This guide covers key tactics, callouts, multilingual pronunciation for international play, and tips to dominate both sides. Whether you’re new to Vertigo or refining your skills, mastering its high-rise dynamics can give you a significant edge in competitive matches.
Core Tactics for Vertigo
Vertigo’s multi-level structure creates opportunities for ambushes, drops, and retakes. Control of ramps, elevators, and bombsites is crucial, with utility playing a major role in blocking vision and denying areas.
- A Site Control: Focus on Ramp and Mid for T-side pushes. Use smokes for CT and flashes for Window to overwhelm defenders.
- B Site Executes: Split attacks from Stairs and Ramp, with molotovs for Orange and Boxes to clear anchors.
- Vertical Plays: Utilize drops from Upper to Lower levels for surprises, but watch for CT boosts and peeks.
- CT Rotations: Fast movements via Elevator and Headshot are key; hold aggressively with AWPs on long angles.
- Eco and Force Buys: Vertigo favors utility-heavy buys; save for full buys to control heights effectively.
Complete Vertigo Callouts: English, Russian, and Pronunciation
Accurate callouts are essential for team communication, especially on a map with many levels. Here’s a list of key positions with English names, Russian equivalents, and pronunciation guides.
English Callout | Russian (Русский) | Pronunciation | Description |
---|---|---|---|
T Spawn | Респаун Т | “Res-pawn T” | Terrorist starting area |
Ramp | Рамп | “Ramp” | Sloped path to A and B |
A Site | Плэнт А | “Plent A” | Upper bombsite |
B Site | Плэнт Б | “Plent B” | Lower bombsite |
Elevator | Лифт | “El-e-vay-tor” | Vertical connector between levels |
Headshot | Хэдшот | “Head-shot” | High angle spot on A |
Orange | Оранж | “Or-ange” | Box area on B |
Stairs | Стаирс | “Stairs” | Access to upper levels |
Mid | Мид | “Mid” | Central connecting area |
Window | Виндо | “Win-do” | Sniper spot overlooking Ramp |
CT Spawn | Респаун КТ | “Res-pawn K-T” | Counter-Terrorist starting point |
For other languages, callouts often mirror English with local accents (e.g., “Ramp” in Spanish as “Rampa”). Use English for clarity in mixed teams.
High-Rise Combat Strategies
Vertigo’s elevation creates dynamic fights—use height advantages for peeks and drops, but watch for falls and utility denial.
- T-Side A Split: Push Ramp with smokes for Window, drop from Mid for flanks.
- CT B Hold: Stack Orange and Stairs with crosses; molotov Ramp entrances.
- Utility Usage: Smokes for site entries, flashes for elevations, molotovs for denial.
- Economy Plays: Force buys favor SMGs for close ranges; ecos for utility saves.
Sample Round: A Site Take
- Smoke Window and Ramp top.
- Flash over Mid for entry.
- Push simultaneously from Ramp and drop, clear Headshot.
- Plant for Ramp, hold with crosses.